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61. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Advertisement Signs of all shapes and sizes!
- by Protector X - at 2014.04.11 19:48:00
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62. Planetary Interaction (Thoughts of Its Future) - in Player Features and Ideas Discussion [original thread]
Lena Lazair wrote: PI needs a Plants-vs-Zombies style minigame on the tablet where you defend your structures against advancing hordes of reanimated DUST mercenary clones that weren't burned properly after battle. So funny.... Batelle, you...
- by Protector X - at 2013.11.01 19:42:00
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63. Planetary Interaction (Thoughts of Its Future) - in Player Features and Ideas Discussion [original thread]
I've recently started getting into PI stuff after many years of totally just ignoring the feature. I tried it once and it was just so confusing at the time that I just never picked it back up until recently. I discovered that I rather enjoy it, an...
- by Protector X - at 2013.11.01 18:30:00
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64. The Tuskers Present - Frigate FFA Tournament ROUND 2 - 5th January - 18:00 to 24:00 - in In-Game Events and Gatherings [original thread]
Looks like i know where to have fun on my saturday night! <-------- Signing up.
- by Protector X - at 2013.01.03 00:44:00
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65. ECM Idea - in Ships and Modules [original thread]
I think Shepards idea could be something worth looking at, the function of using your capacitor for effects for your ship is a very interesting idea, imagine the potential, and yes cap boosters would be more valuble, but also your capacitor become...
- by Protector X - at 2012.11.20 05:49:00
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66. Proteus vs Astarte - in Ships and Modules [original thread]
Eugene Kerner wrote: What is the freaking problem? To get a proteus with the said large tank you have to spend several billion ISK. Stop jerking off over problems that are none. All my stats were based off basic T2 fits, not billions, Speak...
- by Protector X - at 2012.11.17 22:51:00
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67. Sticky:Weekend One Contest: Predict the Winner for Razer Gaming Peripherals - in EVE Alliance Tournament Discussion [original thread]
DeepWater
- by Protector X - at 2012.11.17 22:49:00
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68. Proteus vs Astarte - in Ships and Modules [original thread]
Went to class and came back and already received some comments. This is the point actually, CCP with the creation of T3 cruisers made a class of ship that has blown other ship classes away, so what do we/they do now? Do they nerf T3 cruisers?? I w...
- by Protector X - at 2012.11.15 04:57:00
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69. Proteus vs Astarte - in Ships and Modules [original thread]
I dont want to beat a dead horse here, as im sure everyone knows T3 cruisers are quite possibly the best sub-cap ships out there. Granted there are ships that do better at specific roles, but if you want tank/gank/versatility, a T3 is what you wan...
- by Protector X - at 2012.11.15 00:37:00
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70. Ancillary Shield Booster: WTF? - in Ships and Modules [original thread]
Armor is outdated, you dont see a bunch of Drakes or Cyclones fitting armor tanks whether it be buffer or active. If you think about it, you dont see ANY typical shield ship fitting ANY armor tank. So tell me why is it that you see typical ARMOR s...
- by Protector X - at 2012.07.13 17:48:00
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71. Ancillary Armor Repper: making armor pvp more viable again - in Player Features and Ideas Discussion [original thread]
If anyone reading this fails to note that armor tanking needs obvious improvements, then please do yourself a favor and dont post, because you are ********, and you proably have never flown active armor tanks ships. If i knew how to quote i would...
- by Protector X - at 2012.06.21 18:03:00
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72. Moon Mining - A new fresh look? - in Player Features and Ideas Discussion [original thread]
I've recently started my hand at serious manufacturing after about 5 years of playing EvE. I've never realized the huge amount of different moon minerals involved in T2 manufacturing. Im confused at how im suppose to get my hands on all the differ...
- by Protector X - at 2012.06.21 17:12:00
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73. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Rigs that add plus 1 either to low/mid/high slots. Cloning Structures for POS's. MUCH lower CPU req. for Expanded Probe Launchers (Improve armor tanking???)
- by Protector X - at 2012.05.21 22:40:00
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74. Solution for the Active Tanks. - in Player Features and Ideas Discussion [original thread]
I've been playing EvE over the past 5 years and I initially had a passion for the passive drake then fell in love with the nighthawk, but then over the years I fell in love with active tanking, more precisely armor tanking and the midslots it allo...
- by Protector X - at 2012.05.03 22:04:00
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75. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
I got an idea, how about instead of messing with ships and modules we just add more skills!!!! No im being serious, think about it, just add more skills we can train, skills on top of skills. I know alot of skills have secondary tiers, but what ...
- by Protector X - at 2012.04.23 23:14:00
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76. 3 New Rigs - in Player Features and Ideas Discussion [original thread]
Simple. Make a rig for each of the following. Allows One additional low slot Allows One additional Mid slot Allows One additional High slot. The max limit of 8 is still the max limit and cannot be increased beyond it. It would allow for a bi...
- by Protector X - at 2012.01.12 20:05:00
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77. Armored Warfare Mindlink ..?? - in Ships and Modules [original thread]
Thanks for the clarification.
- by Protector X - at 2010.06.12 09:47:00
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78. Armored Warfare Mindlink ..?? - in Ships and Modules [original thread]
On the item it says. Effect: 50% increase to the command bonus of Armored Warfare Link modules. Replaces armored warfare skill bonus with fixed 15% armor HP bonus. What does it mean by replaces armored warfare skill bonus???
- by Protector X - at 2010.06.12 09:22:00
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79. .5+ Faction Warfare system - in Warfare & Tactics [original thread]
If you go to these systems, can you kill the NPC faction industrial ships without getting concorded? Also, does the amount of Faction Navy show up depend on number in gang or is there just a set amount per "fleet" there, there was two instances wh...
- by Protector X - at 2010.05.09 13:11:00
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80. The Future of NRDS ( Genesis ) - in Warfare & Tactics [original thread]
I am a winner on the NRDS concept, is there any 0.0 space that operates this, there would definately need to be shared standings amongst participating corporations. A mOsTly safe 0.0 space to rat, mine and travel almost sounds to good to be true.
- by Protector X - at 2010.05.09 12:49:00
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